Resume
EMPLOYMENT HISTORY
CGI Artist and Animator (9.2006 - 9.2008)
Northrop-Grumman, El Segundo, CA
- Responsible for creating video effects, titles and animated simulations for the U.S. Air Force
Visual Effects Artist (5.2006)
Eden FX, Hollywood, CA
- Responsible for creating digital replicas of practical props
Digital Artist (3.2006 - 5.2006)
Digital Domain, Venice, CA
- Created organic and mechanical models, animation and assembled color and light set ups
Visual Effects Artist (9.2005 - 2.2006)
Eden FX, Hollywood, CA
- Responsible for organic and mechanical modeling, animation, particle FX and compositing
Character Animator (5.2005 - 8.2005)
Hydrogen Whiskey, Santa Monica, CA
- Created facial animation and lipsync for digital actors
Visual Effects Artist (3.2005 - 5.2005)
Super 78, Hollywood, CA
- Created animatics, models and animation
Visual Effects Artist (1.2004 - 12.2004)
Reel FX, Dallas, TX
- Responsible for the development and animation of smoke, fire and explosion effects
Digital Artist (8.2003)
Sway Studio, Westwood, CA
- Responsible for creating digital replicas of practical props
Digital Artist (12.2002 - 5.2003)
Digital Domain, Venice, CA
- Refined match move data
- Created models, compositing setups
- Managed shot continuity
Visual Effects Artist (3.1999 - 8.2001)
Foundation Imaging, Valencia, CA
- Designed and created character facial models
- Responsible for shot layout, animation, lighting and rendering
- Designed and created energy and explosion effects
Character Animator (7.1998 - 10.1998)
Interplay Entertainment Group, Irvine, CA
- Created and animated facial models matching scanned models of live actors
Staff Artist (4.1996 - 2.1998)
Imagine Studios, Austin, TX
- Responsible for creating 3d models for game engine
- Created sprite and menu artwork
- Designed and animated game cinematics
Staff Artist (1.1995 - 3.1996)
Northstar Studios, San Mateo, CA
- Designed and modeled low polygon 3d models
- Scheduled tasks for team of artists
TITLES
Feature Projects:
“Beerfest”
“Action Man”
“GI Joe: Valor vs. Venom”
“They Crawl”
Commercial Projects:
“Chronicles of Narnia:E3 Promo”
“Honda Element: Purpose”
“Medal of Honor: Rising Sun”
“Escalade/ESV: Bridge”
“Got Milk: Dog Walker”
“Got Milk: Bus”
Television Projects:
“Surface”
“Star Trek: Enterprise”
“Star Trek: Voyager”
“Dan Dare: Pilot of the Future”
“Max Steel”
“Roughnecks: Starship Troopers Chronicles”
PC Game Projects:
“Secret of Vulcan Fury”
“Ares Rising”
Console Projects:
”WWE: Smackdown vs. Raw”
“3Decathelon”
“Dungeons and Dragons”
SKILLS:
- Organic Modeling
- Mechanical Modeling
- Rigging
- Texturing
- Animation
- Color and Light
- Basic Compositing
APPLICATIONS:
- Maya
- Lightwave 3D
- Photoshop
- Premiere
- Nuke
- Digital Fusion
CLEARANCE:
DoD Security Clearance: Secret
AWARDS:
2000 -2001 Primetime Emmy
Outstanding Special
Visual Effects
“Star Trek: Voyager”
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